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Preview

Unit 7 B3: Designing a user interface

This is the first page of the lesson. Read it and have a go at the activities. The rest is in the full lesson.

55 minutes

A screen for a hungry queue

The made-up Eastfield School canteen has a long queue at lunch. The head cook wants an app so students can order ahead from their phone.

You are the designer. Before you write any code, you must decide what is on the screen, where it sits and how it reacts. This lesson shows how to design that screen on paper first.

By the end of this lesson

Note

I can design a user interface for a given scenario and explain my choices.

Key words

WordWhat it means
User interfacewhat a person sees and uses on a screen
Wireframea plain sketch of where each part of a screen goes
Navigationthe way a person moves between screens
Feedbacka sign that the app has done what you asked
Shortcuta quicker way for an experienced user to do a job
Prototypean early working model of an app, used to test the design

The cells students fill in are left blank in this preview.

Starter: what you already know

Have a go

Starter: what you already know

4 questions
Have a go: your answers are marked here and then forgotten. Sign in if you would like your score kept, and to pick up where you left off.Sign in to keep your score

Your answers are marked here and are not kept. A college account keeps every student’s marks.

Start with users and jobs, then sketch

First list the users and the jobs they must do. At the canteen: a student chooses a meal, a student collects it, a cook sees the orders.

Then draw a wireframe, a plain sketch of one screen. Use boxes and labels, no colour and no pictures. It lets you test the layout cheaply, before any code is written. Later, a prototype (an early working model) lets real users try it.

Notes beside the wireframe

PartKindWhy it is there
Menu, My orders, HelpNavigationLets users move between screens
Day, meal, allergiesInput controlsCollect what the cook needs
Add to order buttonInput controlStarts the action
Message areaInformation partTells the user the order was added

The cells students fill in are left blank in this preview.

Check

Have a go

Check

3 questions
Have a go: your answers are marked here and then forgotten. Sign in if you would like your score kept, and to pick up where you left off.Sign in to keep your score

Your answers are marked here and are not kept. A college account keeps every student’s marks.

The lesson goes on

8 more parts of this lesson are in the full lesson, which colleges teach from the Library. A college account gives your students all of it.