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Preview

Choose the right method: a decision game

This is the first page of the lesson. Read it and have a go at the activities. The rest is in the full lesson.

50 minutes

Which shoes for which day?

You would not wear football boots to a wedding. You would not wear a suit to play football.

Project methods are the same. Each one suits some projects and not others.

In this lesson you play a game. You read a project and choose the method that fits.

Key words

WordWhat it meansExample
WaterfallFixed steps. You finish one before you start the next. Many documents.a hospital system with strict rules
AgileShort rounds. Working software each round. Change is welcome.a new social app
Scaled AgileAgile for very big projects with many teams.a bank with ten teams
RADRapid Application Development: build rough versions fast and improve them.a small booking tool
LeanDo not waste time or money. Build only what is needed.a new small company with two people
RequirementSomething the software must do or be.pay by card
PrototypeAn early, simple version that you can try.a clickable first version
DocumentationWritten records of what the software is and does.the design document

The cells students fill in are left blank in this preview.

Cheat sheet: what each method likes

MethodLikesDoes not like
WaterfallFixed requirements, strict rules, many documentsChange, early working software
AgileChange, early feedback, a client who is often thereNo time for the client, strict contracts
Scaled AgileMany teams, one big product, joined-up reportingA tiny project
RADQuick prototypes, reuse, small to medium projectsA huge project, very high quality needs at first
LeanSmall teams, not much money, no wasteA big team with a long plan

The cells students fill in are left blank in this preview.

Round 1: choose the method

Have a go

Round 1: choose the method

5 questions
Have a go: your answers are marked here and then forgotten. Sign in if you would like your score kept, and to pick up where you left off.Sign in to keep your score

Your answers are marked here and are not kept. A college account keeps every student’s marks.

Real life is not a flowchart

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The code gives a first answer. Real projects have more questions: the budget, the client, the rules, the skills in the team. Teams also mix methods. Use the tree to start your thinking, not to stop it.

Round 4: more than one clue

Have a go

Round 4: more than one clue

4 questions
Have a go: your answers are marked here and then forgotten. Sign in if you would like your score kept, and to pick up where you left off.Sign in to keep your score

Your answers are marked here and are not kept. A college account keeps every student’s marks.

The lesson goes on

3 more parts of this lesson are in the full curriculum, with the tasks, the final check and the labs. A college account gives your students all of it.