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Preview

DA 5.12: Constant access, addiction and privacy

This is the first page of the lesson. Read it and have a go at the activities. The rest is in the full lesson.

55 minutes

Always on

A game never closes. A shop is open at 3 in the morning. A betting app sends a message: "Odds change in 5 minutes." Someone films a stranger on a train and posts it.

Being always connected is useful. It also opens doors to harm. Data analysts handle the data behind all of this.

Key words

WordWhat it means
AccessibilityHow easily people can reach a service. In this lesson, access that is always there.
AddictionBeing unable to stop doing something even when it harms you.
PrivacyThe right to keep your own information to yourself.
ConsentA person's clear agreement to let you use their data or their image.
CyberstalkingUsing the internet to follow, watch or frighten a person again and again.
Identity theftUsing another person's details to pretend to be them, often to get money.
Social engineeringTricking a person into giving information or access.
PhishingA fake message that tricks a person into giving away details.

The cells students fill in are left blank in this preview.

By the end of this lesson

Note

I can explain the risks of always-on access and addiction, and the privacy risks of filming without consent, cyberstalking and attacks.

Starter: last lesson

Have a go

Starter: last lesson

3 questions
Have a go: your answers are marked here and then forgotten. Sign in if you would like your score kept, and to pick up where you left off.Sign in to keep your score

Your answers are marked here and are not kept. A college account keeps every student’s marks.

Always-on access

Phones, apps and fast internet mean people can reach services at any hour. That is good for work, study and money. It also means there is no natural stop.

Some designs keep people hooked. The risk of addiction is highest with gaming, gambling and shopping. A data analyst should ask: are we helping people, or just keeping them online?

Constant access and addiction

AreaBenefitRisk
GamingFun and friendsHours lost, sleep lost
GamblingEasy entertainment for adultsLosing money, harm to families
ShoppingEasy to buy at any hourSpending more than you can afford

The cells students fill in are left blank in this preview.

Try it: who games a lot?

Code: sql
SELECT person, hours_per_day FROM usage
WHERE category = 'gaming' AND hours_per_day >= 5
ORDER BY person;

Check: access and addiction

Have a go

Check: access and addiction

3 questions
Have a go: your answers are marked here and then forgotten. Sign in if you would like your score kept, and to pick up where you left off.Sign in to keep your score

Your answers are marked here and are not kept. A college account keeps every student’s marks.

The lesson goes on

7 more parts of this lesson are in the full curriculum, with the tasks, the final check and the labs. A college account gives your students all of it.